Photoshop brush lazymouse1/5/2024 ![]() I find that the less ZSpheres there are, the better the mesh holds, and also the geometry doesn't need too much tweaking (Fig.05).Īfter the base mesh was done, I divided it and started to do some modeling, just so I could see the base form and where I needed to change the mesh or add more geometry. I tried not to add too many ZSpheres so the mesh would be cleaner and easier to work with. So I grabbed a ZSphere and started to sketch out the body for my character, adding more ZSpheres and trying out different positions for the body and the hands. He was going to have two big arms to hold things and do the heavy lifting, and two smaller arms that actually controlled some keyboards and the gadgets that he used. But how would he control it – with his mind or with his hands? That is when I decided to make him have four arms. After deciding that my character was going to be an engineer, I wanted him to be supported by a gadget that would help him move from one point to another easily. ![]() After that I pressed Edit Topology and started adding faces (Fig.03 – 04).Ĭontinuing with the body, I started thinking about the functions and how it would look, as well as the mobility and the proportions. I selected a ZSphere, added the head mesh to the Rigging menu and pressed Select Mesh. This was done very simply with the help of a ZSphere. When I was satisfied, I continued with the re-topology of the head. I was still not satisfied with the model so I modified it a little bit more by making the horns more prominent and adding some more elements to the face. After that I used the Standard, Move, Spiral, Nudge and Fold brushes so that I could get some more interesting forms, and find what I am looking for (Fig.02).Īfter I had chosen the version that I liked best (first model Fig.02), I started to play with the volume and the shape of the head. The first thing I did was to apply DynaMesh (with Resolution set to 48 and Project turned on) to all the meshes. After looking through the iterations I decided that I needed to explore a bit more, so I took all the meshes a step further. I had a vague idea in my head that needed to connect with something. I looked for something that would inspire me something that had visual potential. At this point the mesh did not concern me, only the shape and the volume. After I'd made a few iterations just with a black color, I returned to white so I could see the shape that I had created. I searched for a form that I liked for the head for my character, and started pushing and pulling with the Move brush. I chose a basic material, made the base color black, and then turned down the Specular to 0 and the Diffuse to 0 so that I could see the silhouette better. Using this sphere I had the freedom to construct anything and just play with the form as I wished. I started with a simple primitive PolySphere. I really enjoy the exploration process and I find it to be very rewarding, at least in my case. You can work freely and without hesitation or concerns about the mesh that you work on, so for this character I went directly to ZBrush to have fun with it. I really enjoy the liberty that ZBrush provides. Instead I jump straight into ZBrush and play with the amazing tools. I don't necessarily make a sketch before I make the model, although that's technically the "right" way to do it, because it is the best way to avoid getting stuck or heading in the wrong direction with your model. His race is not very strong from a physical point of view, so they have to manage in other ways. The idea for this tutorial was to make an alien character that is technologically advanced and has amazing abilities to make high number calculations. ![]() Hello everybody, my name is Tudor Fat and within these pages I will describe the process I went through in order to make an alien character. Working on your next alien concept? Learn how to design and create alien creatures in ZBrush with this free eBook chapter.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |